feat: autocaptain teams

This commit is contained in:
ethanf 2024-01-28 17:24:18 -06:00
parent 52a5c63230
commit 4f0b35c7ad
2 changed files with 464 additions and 9 deletions

465
index.js
View File

@ -68,6 +68,128 @@ const getApplicableName = (player) => {
); );
}; };
const avgDiff = (arr) => {
// average absolute difference between all pairs of rank properties in a given array
let sum = 0;
for (let i = 0; i < arr.length; i++) {
for (let j = 0; j < arr.length; j++) {
if (isNaN(arr[i].rank) || isNaN(arr[j].rank)) {
console.error(`Invalid array passed to avgDiff ${arr}`);
return;
}
sum += Math.abs(arr[i].rank - arr[j].rank);
}
}
return sum / (arr.length * (arr.length - 1)) / 2;
};
// values used for balancing, modifiable
// FUN value: Fluctuating Unfairness Normalization value
// PASSION: Player Ability/Skill Separation Index Offset Number
let funInput = 4; // 1-10
let passionInput = 2; // 1-5
// balance attempt counter, not modifiable
let attempts = 0;
const balanceArrays = (a1, a2) => {
// check to make sure arrays are not empty and that rank properties exist
if (a1.length === 0 || a2.length === 0) {
console.error(`Empty array(s) passed to balanceArrays ${a1} ${a2}`);
return [a1, a2];
}
if (!a1[0].rank || !a2[0].rank) {
console.error(`Rank property missing ${a1} ${a2}`);
return [a1, a2];
}
let modArr1 = [...a1];
let modArr2 = [...a2];
let sum1 = modArr1.reduce((acc, player) => acc + player.rank, 0);
let sum2 = modArr2.reduce((acc, player) => acc + player.rank, 0);
let funValue = funInput * 0.01 + 0.025;
let passion = passionInput * 0.1;
let unequalAllowance = Math.floor((sum1 + sum2) * funValue);
// rebalance until teams fall within constraints
attempts = 0;
while (
Math.abs(avgDiff(modArr1) - avgDiff(modArr2)) > passion ||
(Math.abs(sum1 - sum2) > unequalAllowance && attempts < 1000)
) {
attempts++;
if (attempts > 1000) {
console.log(
`Too many attempts to balance teams
${attempts} ${unequalAllowance} ${passion}
${avgDiff(modArr1)} ${avgDiff(modArr2)}`
);
return [modArr1, modArr2];
} else if (attempts > 600) {
unequalAllowance = (sum1 + sum2) * funValue + 2;
} else if (attempts > 300) {
unequalAllowance = (sum1 + sum2) * funValue + 1;
}
let rerolls = 0;
let ran1 = Math.floor(Math.random() * modArr1.length);
let ran2 = Math.floor(Math.random() * modArr2.length);
// swap randomly if teams seem even
if (Math.abs(sum1 - sum2) < unequalAllowance) {
while (modArr1[ran1].rank === modArr2[ran2].rank && rerolls < 100) {
rerolls++;
ran1 = Math.floor(Math.random() * modArr1.length);
ran2 = Math.floor(Math.random() * modArr2.length);
}
}
// else swap players to minimize difference
else if (sum1 > sum2) {
while (modArr1[ran1].rank <= modArr2[ran2].rank && rerolls < 100) {
rerolls++;
ran1 = Math.floor(Math.random() * modArr1.length);
ran2 = Math.floor(Math.random() * modArr2.length);
}
} else if (sum1 < sum2) {
while (modArr1[ran1].rank >= modArr2[ran2].rank && rerolls < 100) {
rerolls++;
ran1 = Math.floor(Math.random() * modArr1.length);
ran2 = Math.floor(Math.random() * modArr2.length);
}
}
// make the swap
let temp = modArr1[ran1];
modArr1[ran1] = modArr2[ran2];
modArr2[ran2] = temp;
sum1 = modArr1.reduce((acc, player) => acc + player.rank, 0);
sum2 = modArr2.reduce((acc, player) => acc + player.rank, 0);
// if array lengths are uneven, act as if the shorter array is padded with the average of all values
// a length difference of more than 1 between the two arrays should be disallowed elsewhere
if (modArr1.length > modArr2.length) {
let avg = sum2 / modArr2.length;
sum2 += avg;
} else if (modArr1.length < modArr2.length) {
let avg = sum1 / modArr1.length;
sum1 += avg;
}
}
modArr1.sort((a, b) => b.rank - a.rank);
modArr2.sort((a, b) => b.rank - a.rank);
console.log(
`${
attempts > 999 ? "forced" : "successful"
} sort after ${attempts} attempts:
${modArr1.map((i) => i.rank)}
${modArr2.map((i) => i.rank)}
${sum1} ${sum2} (${unequalAllowance})
${avgDiff(modArr1)} ${avgDiff(modArr2)} (${passion})`
);
return [modArr1, modArr2];
};
client.on("ready", () => { client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}!`); console.log(`Logged in as ${client.user.tag}!`);
console.log( console.log(
@ -94,7 +216,7 @@ client.on("error", (error) => {
if (!channel) return console.error("Can't find command channel"); if (!channel) return console.error("Can't find command channel");
client.channels.cache client.channels.cache
.get(COMMAND_CHANNEL_ID) .get(COMMAND_CHANNEL_ID)
.send(`Error: ${error.message}`) .send("Internal error")
.catch(console.error); .catch(console.error);
}); });
@ -290,6 +412,148 @@ client.on("interactionCreate", async (interaction) => {
); );
} }
if (command === "pick" || command === "autocaptain") {
await interaction.reply("Picking teams...");
// get voice channels
const picking = interaction.guild.channels.cache.find(
(channel) => channel.name === "picking" || channel.id === PICKING_ID
);
if (!picking) return console.error("Can't find channel 'picking'!");
const blu = interaction.guild.channels.cache.find(
(channel) => channel.name === "blu" || channel.id === BLU_ID
);
if (!blu) return console.error("Can't find channel 'blu'!");
const red = interaction.guild.channels.cache.find(
(channel) => channel.name === "red" || channel.id === RED_ID
);
if (!red) return console.error("Can't find channel 'red'!");
// get players in voice channel
const players = picking.members;
if (players.size !== 18) {
return await interaction.followUp(
`Found ${players.size} players in picking, expected 18`
);
}
// get rankings
let rankings = {};
try {
console.log(`Getting rankings at ${rankingsPath}...`);
if (!fs.existsSync(rankingsPath)) {
fs.writeFileSync(rankingsPath, "{}");
}
rankings = JSON.parse(fs.readFileSync(rankingsPath));
} catch (error) {
console.error(error);
return await message.reply("Error sorting teams");
}
// distribute unranked players evenly, then randomly assign ranked players
let rankedPlayers = [],
bluPlayers = [],
redPlayers = [],
rng = 0;
for (const [playerId, player] of players) {
if (!rankings[playerId]) {
rng = Math.random();
// if teams are even, randomly assign
if (bluPlayers.length === redPlayers.length) {
if (rng < 0.5) {
bluPlayers.push({ player, rank: 0 });
} else {
redPlayers.push({ player, rank: 0 });
}
}
// otherwise, equalize teams
else if (bluPlayers.length < redPlayers.length) {
bluPlayers.push({ player, rank: 0 });
} else {
redPlayers.push({ player, rank: 0 });
}
}
// prepare ranked players for random assignment
else {
rankedPlayers.push(player);
}
}
// slots for ranked players are limited by unranked players, who are sorted differently
let bluRankedPlayers = [],
redRankedPlayers = [],
bluRankSlots = 9 - bluPlayers.length,
redRankSlots = 9 - redPlayers.length;
// create array with players and their ranks
for (const player of rankedPlayers) {
rng = Math.random();
if (rng < 0.5) {
if (bluRankedPlayers.length < bluRankSlots) {
bluRankedPlayers.push({ player, rank: rankings[player.id] });
} else {
redRankedPlayers.push({ player, rank: rankings[player.id] });
}
} else {
if (redRankedPlayers.length < redRankSlots) {
redRankedPlayers.push({ player, rank: rankings[player.id] });
} else {
bluRankedPlayers.push({ player, rank: rankings[player.id] });
}
}
}
if (
bluPlayers.length + bluRankedPlayers.length !== 9 ||
redPlayers.length + redRankedPlayers.length !== 9
) {
console.error(
`Invalid number of players: ${bluPlayers.length} ${bluRankedPlayers.length} ${redPlayers.length} ${redRankedPlayers.length}`
);
return await message.reply("Error sorting teams");
}
// bring teams to reasonable balance
let [bluBalanced, redBalanced] = balanceArrays(
bluRankedPlayers,
redRankedPlayers
);
bluPlayers = bluPlayers.concat(bluBalanced);
redPlayers = redPlayers.concat(redBalanced);
let moveErr = 0;
// move to team voice channels
while (bluPlayers.length > 0) {
const idx = Math.floor(Math.random() * bluPlayers.length);
const player = bluPlayers.splice(idx, 1)[0];
try {
await player.voice.setChannel(blu);
} catch (error) {
console.error(error);
moveErr++;
}
}
while (redPlayers.length > 0) {
const idx = Math.floor(Math.random() * redPlayers.length);
const player = redPlayers.splice(idx, 1)[0];
try {
await player.voice.setChannel(red);
} catch (error) {
console.error(error);
moveErr++;
}
}
interaction.followUp(
`Teams selected and moved${
moveErr > 0 ? ` (error moving ${moveErr} members)` : ""
}`
);
}
if (command === "clear" || command === "bclear") { if (command === "clear" || command === "bclear") {
await interaction.reply("Clearing messages..."); await interaction.reply("Clearing messages...");
let channel = client.channels.cache.get(COMMAND_CHANNEL_ID); let channel = client.channels.cache.get(COMMAND_CHANNEL_ID);
@ -308,14 +572,15 @@ client.on("interactionCreate", async (interaction) => {
}); });
/* /*
* DM commands * DM commands
* - setrank: saves a player's rank * - setrank: saves a player's rank
* - getrank: prints a player's rank * - getrank: prints a player's rank
* - rankings: prints all players' ranks * - rankings: prints all players' ranks
* - whitelist: adds an admin to the whitelist to use DM commands * - simulateteams: simulates autocaptain results
* - getwhitelist: prints the whitelist * - whitelist: adds an admin to the whitelist to use DM commands
* - clearwhitelist: clears the whitelist completely, security measure * - getwhitelist: prints the whitelist
*/ * - clearwhitelist: clears the whitelist completely, security measure
*/
client.on("messageCreate", async (message) => { client.on("messageCreate", async (message) => {
if (message.author.bot || message.guild) return; if (message.author.bot || message.guild) return;
@ -470,6 +735,188 @@ client.on("messageCreate", async (message) => {
} }
} }
if (args[0] === "simulateteams") {
await message.reply("Simulating teams...");
// get players in voice channel
// const players = picking.members;
// if (players.size !== 18) {
// return await message.reply(
// `Found ${players.size} players in picking, expected 18`
// );
// }
// simulate input is 18 player display names separated by commas
const playerInputs = args[1].split(",");
if (playerInputs.length !== 18) {
return await message.reply(
`Found ${playerInputs.length} players in input, expected 18
\nUsage: \`simulateteams <player1>,<player2>,...,<player18>\``
);
}
// get players from input
let players = new Map();
for (const input of playerInputs) {
const player = findPlayer(pickupGuild, input);
if (!player) {
await message.reply(`Could not find player ${input}`);
return;
}
players.set(player.id, player);
}
// get rankings
let rankings = {};
try {
console.log(`Getting rankings at ${rankingsPath}...`);
if (!fs.existsSync(rankingsPath)) {
fs.writeFileSync(rankingsPath, "{}");
}
rankings = JSON.parse(fs.readFileSync(rankingsPath));
} catch (error) {
console.error(error);
return await message.reply("Error sorting teams");
}
// distribute unranked players evenly, then randomly assign ranked players
let rankedPlayers = [],
bluPlayers = [],
redPlayers = [],
rng = 0;
for (const [playerId, player] of players) {
if (!rankings[playerId]) {
rng = Math.random();
// if teams are even, randomly assign
if (bluPlayers.length === redPlayers.length) {
if (rng < 0.5) {
bluPlayers.push({ player, rank: 0 });
} else {
redPlayers.push({ player, rank: 0 });
}
}
// otherwise, equalize teams
else if (bluPlayers.length < redPlayers.length) {
bluPlayers.push({ player, rank: 0 });
} else {
redPlayers.push({ player, rank: 0 });
}
}
// prepare ranked players for random assignment
else {
rankedPlayers.push(player);
}
}
console.log(
`bluUnranked: ${bluPlayers.length} redUnranked: ${redPlayers.length}`
);
// slots for ranked players are limited by unranked players, who are sorted differently
let bluRankedPlayers = [],
redRankedPlayers = [],
bluRankSlots = 9 - bluPlayers.length,
redRankSlots = 9 - redPlayers.length;
console.log(`bluRankSlots: ${bluRankSlots} redRankSlots: ${redRankSlots}`);
// create array with players and their ranks
for (const player of rankedPlayers) {
rng = Math.random();
console.log(
`rng: ${rng}, bluRankedPlayers: ${bluRankedPlayers.length}, redRankedPlayers: ${redRankedPlayers.length}`
);
if (rng < 0.5) {
if (bluRankedPlayers.length < bluRankSlots) {
bluRankedPlayers.push({ player, rank: rankings[player.id] });
} else {
redRankedPlayers.push({ player, rank: rankings[player.id] });
}
} else {
if (redRankedPlayers.length < redRankSlots) {
redRankedPlayers.push({ player, rank: rankings[player.id] });
} else {
bluRankedPlayers.push({ player, rank: rankings[player.id] });
}
}
}
if (
bluPlayers.length + bluRankedPlayers.length !== 9 ||
redPlayers.length + redRankedPlayers.length !== 9
) {
console.error(
`Invalid number of players: ${bluPlayers.length} ${bluRankedPlayers.length} ${redPlayers.length} ${redRankedPlayers.length}`
);
return await message.reply("Error sorting teams");
}
// bring teams to reasonable balance
let [bluBalanced, redBalanced] = balanceArrays(
bluRankedPlayers,
redRankedPlayers
);
bluPlayers = bluPlayers.concat(bluBalanced);
redPlayers = redPlayers.concat(redBalanced);
let moveErr = 0;
// for sim, print teams after sorting by rank then name
bluPlayers.sort((a, b) => {
if (a.rank === b.rank) {
return a.player.displayName.localeCompare(b.player.displayName);
}
return b.rank - a.rank;
});
redPlayers.sort((a, b) => {
if (a.rank === b.rank) {
return a.player.displayName.localeCompare(b.player.displayName);
}
return b.rank - a.rank;
});
let simString = `${backticks}BLU:`;
// move to team voice channels
while (bluPlayers.length > 0) {
//let idx = Math.floor(Math.random() * bluPlayers.length);
//if (idx === bluPlayers.length) idx--;
let idx = 0;
const player = bluPlayers.splice(idx, 1)[0];
try {
//await player.voice.setChannel(blu);
simString += `\n${getApplicableName(player.player)} - ${"*".repeat(
player.rank
)}`;
} catch (error) {
console.error(error);
moveErr++;
}
}
simString += `\n\nRED:`;
while (redPlayers.length > 0) {
//let idx = Math.floor(Math.random() * redPlayers.length);
//if (idx === redPlayers.length) idx--;
let idx = 0;
const player = redPlayers.splice(idx, 1)[0];
try {
//await player.voice.setChannel(red);
simString += `\n${getApplicableName(player.player)} - ${"*".repeat(
player.rank
)}`;
} catch (error) {
console.error(error);
moveErr++;
}
}
message.reply(
`Simulated teams:\n${simString}${backticks}${
moveErr > 0 ? ` (error moving ${moveErr} members)` : ""
}${attempts > 999 ? "(forced)" : ""}`
);
}
if (args[0] === "whitelist") { if (args[0] === "whitelist") {
// add user to config.json whitelist // add user to config.json whitelist
if (args.length < 2) { if (args.length < 2) {

View File

@ -78,6 +78,14 @@ const commands = [
name: "spy", name: "spy",
description: "Lists picking channel members with spy role", description: "Lists picking channel members with spy role",
}, },
{
name: "pick",
description: "Automatically picks teams",
},
{
name: "autocaptain",
description: "Automatically picks teams",
},
]; ];
const rest = new REST({ version: "10" }).setToken(TOKEN); const rest = new REST({ version: "10" }).setToken(TOKEN);